Topic: Chain move strange behaviour

I want to have SF style hold move. I have some strong hit move that is playing on button press and I have light punch that is playing on release. Strong move animation has a few idle frames animation at the beginning. And if the player quickly releases the button he doesn't even see the strong animation. After the Light punch, I add 3 other punches. But strong animation doesn't interrupts. It uses light punch frame data but the animation doesn't change. How can I fix it?

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Re: Chain move strange behaviour

Check your console window. Its probably telling you about missing animation or moves listed under the character's move set.

If that is not the case, check your move chains and make sure you have the "link condition" set to "hit confirm" and at least "On Strike" is toggled.
http://www.ufe3d.com/doku.php/move:chainmoves

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Re: Chain move strange behaviour

No, that is not the case. I have a chain of 4 moves - the first move is a strong move and has 0.2 seconds of idle in the beginning. And there is a link at the beginning of these frames to light punch. If player just tap (press and release) he will see only a light punch. If he holds he will see a strong variant of punch. The light variant has chained moves - the same animation (I created for it new move file) and after ut - light version of punch another hand. There no missing animations and I can't have this moves on hit confirm. I need to be able to hit the air with them.

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Re: Chain move strange behaviour

Legion wrote:

No, that is not the case. I have a chain of 4 moves - the first move is a strong move and has 0.2 seconds of idle in the beginning. And there is a link at the beginning of these frames to light punch. If player just tap (press and release) he will see only a light punch. If he holds he will see a strong variant of punch. The light variant has chained moves - the same animation (I created for it new move file) and after ut - light version of punch another hand. There no missing animations and I can't have this moves on hit confirm. I need to be able to hit the air with them.

@Mistermind I fotrgot to tag you...

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