Topic: Chain move strange behaviour
I want to have SF style hold move. I have some strong hit move that is playing on button press and I have light punch that is playing on release. Strong move animation has a few idle frames animation at the beginning. And if the player quickly releases the button he doesn't even see the strong animation. After the Light punch, I add 3 other punches. But strong animation doesn't interrupts. It uses light punch frame data but the animation doesn't change. How can I fix it?