1 (edited by Az 2024-01-17 08:06:18)

Topic: Character continues to block even if button is no longer pressed

EDIT: Fixed in UFE version 2.6

Hi,

I have a bug when I use “Hold Button X” instead of “Hold Back” for Block.

https://streamable.com/ghqlct

As you can see in the video, if I press the block button (4 in this case) I block the opponent’s attack, if I release the button after the stun period is over it’s fine.
However, if I release the button during the stun duration, the character is stuck blocking, it cannot move but can crouch and perform some moves. I have to re-press the block button to be able to move again. Sometimes, it’s not enough to “unblock” the character and I have to wait another attack from the opponent to be stun again, and then wait until the end of the stun to release the block button.

This is on a new UFE 2.5.3 source install, the only change I did prior to this video, is set button 4 as block button and replace the input of Robot Kyle’s kick that usually use 4 as input.
The Unity version is 2022.3.7.

Is there something I can do to fix that?

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Re: Character continues to block even if button is no longer pressed

Hmm, the isBlocking Variable is still set true. That could be why the character is continuously blocking
I can look into replicating this issue and see about patching it.

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