Topic: Custom code for handling input.
Due to the platform my game is being developed for using the Unity input manager or cInput is not an option and I have to write my own code handling player input.
I've looked at the source code and I think I know how to do it. But could any of the devs confirm if this is correct?
- Player input is handled in the InputController.cs file
- The delegates getAxis, getAxisRaw and getButton are used to read player input.
- I can supply my own methods for getAxis, getAxisRaw and getButton. Then UFE will use my code for reading player input.
Anything else I should be aware of or need to do?