Topic: Creating a Multiplayer Online version
Hello everybody
I currently develop with a team a fighting game wich will definitely reach a big audience and can have much impact to the local GAme market here in in Germany.
I was able to create with this great tool a Singleplayer Android Version and so I have also
integrated a simple AI in the controlscript wich will be already integrated in the next Ufe version I saw.
Now I was thinking about How to make it a Multiplayer Online GAme.
Im not a good unity programmer at all, mainly Im doing character modeling,rigging,animation but I managed it to his point thanx the tool. I watched some tutorials and now I know how to set up a local network connection using master server, with PHOTON I could make also an Internet network connection.
But i have not integrated it into my Ufe project at this time.
Because Im thinking of how to synchronize the different data for the network.
Is there any way to do this ?and how hard can it be?
What will be in this case the state Im refering to in Ufe ?Can I use the animation States?
http://forum.unity3d.com/threads/networ … ons.31506/
If anyone here has knowledge about how android multiplayer online games are made with unity or has just an idea how to integrate it Into UFE I would like to know your oppinion here.
Thanks in Advanced.