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Universal Fighting Engine Forum → Animation → Problems animating character.
I haven't touched Max in over a decade, but I believe Character Studio and biped (or whatever is in it now) should work OK.
Are you sure it's working fine in Mecanim (i.e., test the model/animations in a basic scene without any UFE stuff)?
You're probably aware, but mecanim requires a standard FK hierarchy in order to map the bones correctly. I've had to rejig a lot of my custom skeletons in order to use mecanim features. Personally, it's worth it, as it adds a lot of useful functionality in Unity. UFE, being one of the biggest with requirements of flipping animations for player 2 side.
Anyway, if you like, you can post the fbx/max for someone to look at. Another thing worth trying, is looking at the free models on Unity Asset Store or Mixamo and see how they work. They're a good baseline for how your rig should look.
Universal Fighting Engine Forum → Animation → Problems animating character.
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