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Universal Fighting Engine Forum → Suggestions → Selective auto-mirror
As a way around this you CAN
Rotate the moves orientation for the right side
So that even after it rotates the character the move will override that to make it hit with the weapon hand regardless of side
When in move file in the animation
Under orientation section
Check it out and see if that helps you for now
Yes that works, but it'd be nice if I could just check one box then kick my feet up.
Yeah but from now on you its just as easy if you do it at first creation of the move
Universal Fighting Engine Forum → Suggestions → Selective auto-mirror
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