1 (edited by anjumshehzad316 2021-05-25 02:38:38)

Topic: Ufe 2.4.1 with Unity 2019.4.15f1 Crashes and ANR issues

Hi, my game is facing a lot crashes and 3d cinematic issues. I'm using Unity 2019.4.15f1 while the requirement of latest UFE update is 2020.2.
So, does 2019.4 unity causes issues wilth Ufe 2.4.1?If yes,what type of issues?
Is there any benefit if I upgrade to 2020.2+ Unity?

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Re: Ufe 2.4.1 with Unity 2019.4.15f1 Crashes and ANR issues

Hard to say. Do you see any console errors on some of those issues?

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Re: Ufe 2.4.1 with Unity 2019.4.15f1 Crashes and ANR issues

I'm not getting any errors in editor but getting a lot of Null reference exceptions at game analytics console..

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Re: Ufe 2.4.1 with Unity 2019.4.15f1 Crashes and ANR issues

Can you copy and paste these errors here?

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Re: Ufe 2.4.1 with Unity 2019.4.15f1 Crashes and ANR issues

NullReferenceException: Object reference not set to an instance of an object. ControlsScript.DoFixedUpdate (System.Collections.Generic.IDictionary`2[TKey,TValue] previousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] currentInputs) (at <00000000000000000000000000000000>:0) FluxCapacitor.UpdatePlayer (ControlsScript controlsScript, System.Int64 currentFrame, System.Collections.Generic.IDictionary`2[TKey,TValue] previousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] currentInputs) (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0)

NullReferenceException: Object reference not set to an instance of an object. UFE3D.CameraScript.Start () (at <00000000000000000000000000000000>:0)

NullReferenceException: Object reference not set to an instance of an object. MoveSetScript.IsAnimationPlaying (System.String animationName) (at <00000000000000000000000000000000>:0) MoveSetScript.PlayBasicMove (UFE3D.BasicMoveInfo basicMove, System.String clipName, FPLibrary.Fix64 blendingTime, System.Boolean replay, System.Boolean hideHitBoxes) (at <00000000000000000000000000000000>:0) ControlsScript.ResetData (System.Boolean resetLife) (at <00000000000000000000000000000000>:0) UFE.SpawnCharacter (UFE3D.CharacterInfo characterInfo, System.Int32 player, System.Int32 mirror, FPLibrary.FPVector location, System.Boolean isAssist, UFE3D.MoveInfo enterMove, UFE3D.MoveInfo exitMove, System.Int32 altCostume) (at <00000000000000000000000000000000>:0) UFE._StartGame (System.Single fadeTime) (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) FluxCapacitor.ExecuteLocalDelayedActions () (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0)

NullReferenceException: Object reference not set to an instance of an object. MoveSetScript.ChangeMoveStances (CombatStances newStance) (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) UFE.SpawnCharacter (UFE3D.CharacterInfo characterInfo, System.Int32 player, System.Int32 mirror, FPLibrary.FPVector location, System.Boolean isAssist, UFE3D.MoveInfo enterMove, UFE3D.MoveInfo exitMove, System.Int32 altCostume) (at <00000000000000000000000000000000>:0) UFE._StartGame (System.Single fadeTime) (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) FluxCapacitor.ExecuteLocalDelayedActions () (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() UFE:SpawnCharacter(CharacterInfo, Int32, Int32, FPVector, Boolean, MoveInfo, MoveInfo, Int32) UFE:_StartGame(Single) System.Action:Invoke() FluxCapacitor:ExecuteLocalDelayedActions() FluxCapacitor:ApplyInputs(Int64) FluxCapacitor:DoFixedUpdate() UFE:FixedUpdate()

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