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Universal Fighting Engine Forum → 2D Gameplay → help with animation of sword attack
Take a look at these options:
Move Editor -> Active Frames
http://www.ufe3d.com/doku.php/move:activeframes
Custom Hitbox Editor:
https://www.youtube.com/watch?v=7WHkkioBSMw
If this is infact 2D animation then custom hitbox editor is needed here. You can set the hitbox you want to hit the opponent to be a hit collider but it will also hit other hit colliders (trade hits). You can use no collider if you want the sword hit box to not trade hits if hitting another hit collider.
Like mistermind said Move editor and custom hitbox editor are needed here
Universal Fighting Engine Forum → 2D Gameplay → help with animation of sword attack
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