Topic: Getting hit during move: custom state change (Or on-hit meter drain)
I would like to have a situation where if my character gets hit during their move, they'll automatically start up a different move.
Specifically, I'm trying to have it where if an assist gets hit during their attack, they'll automatically go into an "assistGetHit" move instead of their regular hitstun, which will also drain some meter.
Is there any way I can easily do this?
I think the easiest way would be to find a way to automatically chain into another move if the player gets hit, similarly to a smash bros-style counter move or something.