Topic: Getting hit during move: custom state change (Or on-hit meter drain)

I would like to have a situation where if my character gets hit during their move, they'll automatically start up a different move.

Specifically, I'm trying to have it where if an assist gets hit during their attack, they'll automatically go into an "assistGetHit" move instead of their regular hitstun, which will also drain some meter.

Is there any way I can easily do this?

I think the easiest way would be to find a way to automatically chain into another move if the player gets hit, similarly to a smash bros-style counter move or something.

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Re: Getting hit during move: custom state change (Or on-hit meter drain)

Nvm, I think I found what I'm looking for, I thought "counter move" under chain moves was for counter hits. I think it should work for what I want!

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Re: Getting hit during move: custom state change (Or on-hit meter drain)

Well, almost!!

As far as I have tested, an assist's move doesn't actually effect gauge costs like I was hoping. Is this a bug or just something that's not implemented?

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4 (edited by Starcutter 2021-07-03 16:46:48)

Re: Getting hit during move: custom state change (Or on-hit meter drain)

Alright, final question! I got the initial one figured out, but this one is more complicated. Is there any way for assist moves to effect gauges in any way? A fundamental system of our game kind of relied on that being the case.

As far as I have tried, assist moves do not cost meter or give you meter on hit. I feel like this is a bit of an oversight to be honest!

Edit: I found a workaround for what I want as the meter drain function works as intended. I started a new thread as this got very off-topic from the original post. http://www.ufe3d.com/forum/viewtopic.php?id=2908

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