1 (edited by Starcutter 2021-08-01 13:35:32)

Topic: "windbox" or force only on hit?

So I'm trying to add a defensive move that does zero damage and only pushes away the attacker without interrupting their attack.

I've been mostly successful, but the move still counts as if they were "hit" as far as things like counter moves and first hit are concerned...

Is there a way to make the game still register that the hitbox hit and that the force is applied while things like counter hits and first hit don't trigger?

EDIT: I fixed this by utilizing the opponent override instead of force on hit, I hope this doesn't cause any issues but it does fix the whole "counter hit" issue I was having I believe

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Re: "windbox" or force only on hit?

interesting, sounds like that could be an interesting work around for push block maybe. I still think we need a way to disable the hitstun and blockstun entirely for moves, that would fix the interruption issue.

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Re: "windbox" or force only on hit?

FreedTerror wrote:

interesting, sounds like that could be an interesting work around for push block maybe. I still think we need a way to disable the hitstun and blockstun entirely for moves, that would fix the interruption issue.

Funnily enough, that's exactly what I was using it for, haha! The new method I'm using with opponent override looks fine for the most part, although it's not quite what I wanted.

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