Topic: "windbox" or force only on hit?
So I'm trying to add a defensive move that does zero damage and only pushes away the attacker without interrupting their attack.
I've been mostly successful, but the move still counts as if they were "hit" as far as things like counter moves and first hit are concerned...
Is there a way to make the game still register that the hitbox hit and that the force is applied while things like counter hits and first hit don't trigger?
EDIT: I fixed this by utilizing the opponent override instead of force on hit, I hope this doesn't cause any issues but it does fix the whole "counter hit" issue I was having I believe