Topic: Projectiles causing rollback desyncs?
I've read up a few threads on this topic, but I can't quite figure out how to fix this issue on my end. As far as I'm aware, there's some issue where the game desyncs but it doesn't notice the game has desynced and therefore doesn't rollback or disconnect.
Has anyone found any elegant solution for getting rollback to work consistently with your builds? I feel like I've tried everything.
Edit: read the post below