Topic: Slowmotion before final hit like tekken 7

Hi, is there anyway I can predict the final hit and add slow motion just like tekken
https://youtu.be/gDXDFKQ93ZI?t=86

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Re: Slowmotion before final hit like tekken 7

It's not supported out of the box so code is needed here.

Some pseudocode to maybe replicate that behavior
Colliders on each move (these would work as proximity)
Need to look at each player's health
Change camera
Change timescale
If colliders are overlapping and player 1 and player 2 health is below X change camera transform and timescale

You will need more code to handle different situations, but that might help get you started if you know how to code.

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Re: Slowmotion before final hit like tekken 7

I'm having trouble predicting hitbox-hurtbox collision of that move in advance.I have done the rest

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Re: Slowmotion before final hit like tekken 7

what do you mean? Are you having trouble setting up the proximity type triggers so you can trigger the slow motion?

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Re: Slowmotion before final hit like tekken 7

For example player is about to punch.I want to check whether it's going to hit in the beginning of animation.So,I can trigger slowmotion.
However,easiest but not efficient solution is to just check distance between both characters.

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