Topic: Problem with Shoulder/Arms/twist bones
Hi Everyone,
A while ago me and my friends started making a beat em up game. But we have encounter some rig / skinning problem. We are doing everything in 3dsmax (model, rig, animation) and import it in unity but once our animated characters are in unity the arms of the characters are messed up
This is some animations for one of our enemy:
https://www.youtube.com/watch?v=mNzbwim … e=youtu.be
And after importing in unity:
https://www.youtube.com/watch?v=iY4K4Io … e=youtu.be
At first the enemy was rigged with forearm twist bones, but then in unity it got complicated so I took em out and skin directly to its forearm biped bone. Still having done that the forearm are still messed up in unity
https://drive.google.com/file/d/0B7UpPz … sp=sharing
https://drive.google.com/file/d/0B7UpPz … sp=sharing
Am I doing something wrong in the process? What is the correct process for setting it up in/for Unity.
Thank you