Topic: Local Actions vs Synchronized Actions
Right now I'm using calls like this "DelaySynchronizedAction(LoadMyCustomBattleScreen, 3f);" to sync host and client on online pvp matches. But then I saw the same for local actions.
Both DelayLocalAction() and DelaySynchronizedAction() appear under the same region, with this description: "Delay the execution of a method maintaining synchronization between clients".
Which should we use?