Topic: Show Combo Damage [Tutorial]
This one is pretty easy. Source version isn't required either. Would like to see this added as a feature in the next update.
In DefaultBattleGUI.cs look for
protected virtual string SetStringValues(string msg, ControlsScript controlsScript){
UFE3D.CharacterInfo character = controlsScript != null ? controlsScript.myInfo : null;
if (controlsScript != null) msg = msg.Replace("%combo%", controlsScript.opControlsScript.comboHits.ToString());
if (character != null) msg = msg.Replace("%character%", character.characterName);
msg = msg.Replace("%round%", UFE.config.currentRound.ToString());
return msg;
}
Add this line (I add it directly below the line that has %combo%)
if (controlsScript != null) msg = msg.Replace("%combodamage%", controlsScript.opControlsScript.comboDamage.ToString());
In Global Options you can now add %combodamage% in language settings
Result: