Topic: Order

In character and challenges you should create groups so you have everything more orderly, because the more you have moves and challenges, the harder it will be to look for the mistake when something happens

https://i.imgur.com/jkTIEfG.png

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Re: Order

I agree.
Having something like USF4 does would be excellent.
I've already started coding my own implementation for challenge mode.
I would love to release a small add on for a challenge mode like USF4, but I'm no where close to something like it.

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Re: Order

Reccomend you move that to suggestions but I agree. Attack groups could also allow cancels to be easier. If a game has magic series, you could but each strength as a group.

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Re: Order

I was undecided whether to put it in the suggestions or here, because the more the moves increase (I have more than 200 moves and have already had problems searching for moves with errors) the more it becomes a problem wink

Ringout wrote:

Reccomend you move that to suggestions but I agree. Attack groups could also allow cancels to be easier. If a game has magic series, you could but each strength as a group.

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Re: Order

Here's the problem I was referring to: when the challenges start to increase the program starts to slow down. Now the challenges are 720 for 12 characters, but when I get all the characters (which will be 32) I think I will get to almost 2000 challenges. That is why it is important to create groups within the challenges, so that only one character's challenges are loaded and not all of them.
https://i.imgur.com/eaZVzso.png
This talk as I had mentioned also applies to special moves

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