Topic: Hitspark Overrides for armor
So I've been trying to setup my characters with armored moves to have certain hit spark prefabs to show up when they're hit while performing the move.
But when I went to test if they'd show up in game, it'd still use the default hit spark prefabs we already have, so I'm not sure what I'm doing wrong or if I have to set something up for the correct prefabs to show up when armored characters are getting hit.