Topic: Hitspark Overrides for armor

So I've been trying to setup my characters with armored moves to have certain hit spark prefabs to show up when they're hit while performing the move.

ArmorSettings

But when I went to test if they'd show up in game, it'd still use the default hit spark prefabs we already have, so I'm not sure what I'm doing wrong or if I have to set something up for the correct prefabs to show up when armored characters are getting hit.

Share

Thumbs up Thumbs down

Re: Hitspark Overrides for armor

I haven't tried using the override hit effects for armor yet.
It's possible it could be a bug you're encountering
You could also try using UFE.OnHit event in a custom script.
You might be able to check if the hit character is in armor frames then spawn your prefab that way.

Share

Thumbs up Thumbs down

Re: Hitspark Overrides for armor

FreedTerror wrote:

I haven't tried using the override hit effects for armor yet.
It's possible it could be a bug you're encountering
You could also try using UFE.OnHit event in a custom script.
You might be able to check if the hit character is in armor frames then spawn your prefab that way.

Ah that likely could be it, as the normal hit sparks and sounds play rather than the armor hit sparks and sounds play over it.

Share

Thumbs up Thumbs down