1 (edited by pjthefey 2022-04-02 19:33:32)

Topic: Progressive Character Builds

Is it possible to use the UFE combat interface, but instead of having a predesigned list of characters to choose from,   have players choose the models they like, and then purchase special moves, punches, kicks, etc via some kind of point buy system? 

I'm imagining something with a fighting game interface with MMO/RPG style advancement with gear/enhancements that increases damage/speed/resistance to damage etc,  and earning new special attacks via gameplay, or buying them from a trainer in a shop with currency that's awarded for winning fights etc.  Then progress is saved, and the player can keep coming back to play their character against other players and the AI as they progress buying more and more attacks.

I understand that the interface would need to be made on my own since this isn't exactly standard for a fighting game, I'm just not sure how much extra work would need to be done to create/save/update characters with custom names (based on a collection of pre-defined models that all start that all have the same basic punches and kicks) within the player interface.

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Re: Progressive Character Builds

you are able to edit character files in script. You just need to swap out moves on the array.

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Re: Progressive Character Builds

Ringout wrote:

you are able to edit character files in script. You just need to swap out moves on the array.

I haven't worked with UFE yet, I'm still determining if it will be useful for my project before I buy.   Do I need to buy the most expensive Source version do do this, or can I accomplish the goals above with the more basic versions?

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Re: Progressive Character Builds

No, I do not believe you need the source version for this, but it is highly recommended.

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Re: Progressive Character Builds

How to I add a shop to UFE2 because I want people to be able to buy melee(swords) and accessories using in game points and I want the characters to enter the game with swords and to be able purchase swords too I'm a complete beginner you have explain in to me using noob language or add a code, please I need this and I saw a tutorial where this guy added a scriptable object which swaps the characters weapon but how do I add that in UFE2

Thrills

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Re: Progressive Character Builds

Ringout wrote:

you are able to edit character files in script. You just need to swap out moves on the array.

How to I add a shop to UFE2 because I want people to be able to buy melee(swords) and accessories using in game points and I want the characters to enter the game with swords and to be able purchase swords too I'm a complete beginner you have explain in to me using noob language or add a code, please I need this and I saw a tutorial where this guy added a scriptable object which swaps the characters weapon but how do I add that in UFE2

Thrills

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Re: Progressive Character Builds

Will the sword have objects for hitbox positions attached to it?
I'd imagine you could swap the model in some way.

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Re: Progressive Character Builds

FreedTerror wrote:

Will the sword have objects for hitbox positions attached to it?
I'd imagine you could swap the model in some way.

Yes, how do I make it to swap tho

Thrills

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Re: Progressive Character Builds

You have multiple options for that.
Change the mesh on the mesh filter.
https://i.imgur.com/UxHGJAW.png

You could also preattach gameobjects that need to be disabled and enabled.

I'd prefer the first option.

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