Topic: How to implement new Unity "Input Action" system?
Do you have an example or ideas of how to use the AbstractInputController to get input from unity's new "Input Action" system?
I made an action map: https://docs.unity3d.com/Packages/com.u … tions.html
And I want to use it with UFE w/ source.
Also--
I have excepted the abstract input controller... but where do I pass it to UFE?
public class New_Controls : AbstractInputController
I can change the "input options" to "custom class" in the UFE settings, but how do I assign the "New_Controls" class I made to UFE?
Thanks