Topic: How to implement new Unity "Input Action" system?

Do you have an example or ideas of how to use the AbstractInputController to get input from unity's new "Input Action" system?

I made an action map: https://docs.unity3d.com/Packages/com.u … tions.html
And I want to use it with UFE w/ source.

Also--

I have excepted the abstract input controller... but where do I pass it to UFE?

public class New_Controls : AbstractInputController

I can change the "input options" to "custom class" in the UFE settings, but how do I assign the "New_Controls" class I made to UFE?

Thanks

Share

Thumbs up Thumbs down

Re: How to implement new Unity "Input Action" system?

Unfortunately its not that simple. The new input system from Unity changes a lot of things internally.

I recommend using Rewired instead.

Like UFE? Please rate and review us on the Asset Store!
Questions about the Forum? Check out our Karma FAQ.
Don't forget to check our discord channel.