Topic: Characters are not rotating at the start of a new Round

Hello;

My 2D characters aren't rotating at the start of a new Round if they crossed over to the other side of the screen during the previous battle.

Here's a video I made:

https://youtu.be/k5O28OQG8Eg


I tried everything in the editor to fix the issue, (auto correct rotation, adjusting the round times, even modifying animations) but nothing works. This issue seemed to happen after the recent UFE update when there are victory poses between round.

How can I fix this issue?

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Re: Characters are not rotating at the start of a new Round

I figured it out by adding this to BattleGUI.cs

       protected virtual void OnRoundBegin(int roundNumber)
        {
        UFE.p1ControlsScript.KillCurrentMove();
        UFE.p2ControlsScript.KillCurrentMove();    
        }

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Re: Characters are not rotating at the start of a new Round

Im getting the same error, and this fix doesn't seem to be working for me.

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