Topic: How to implement beam-type moves?
Is there any way out of box to implement beam moves like a Kamehame wave or Scorpion's chain-pull attack in a 2d game?
I realize these are two different things - a beam move would have a beam that goes through the enemy character and just needs to disappear afterwards or when the caster is interrupted
Something like a chain pull requires that the chain extend, stop on-hit or at max range, and then retract to pull the enemy closer.