Topic: Reduce Speed of 2D Sprite Animation

I have a 2D sprite animation with 15 frames (@30FPS).
I want to delay the animation (reduce speed), so each from is played twice, so the total animation is 30 frame.

In the hit box editor, I have set the speed to run at (0.5) and created hit box maps for the entire 30 frame animation (now artificially playing slower).

However, when I assign the animation to a move, only the first 15 frames are shown in the preview and animated in game. I have changed the FPS architecture to 30FPS in the "general tab" but that does not change this behavior.

I think there is something wrong with the way I have configured my animation/hit boxes/move, but I do not know what it is. Please advise me on how I could make the move play the entire 2D animation at (0.5) speed with a custom hit box map.
Thank you.

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Re: Reduce Speed of 2D Sprite Animation

You have two options to fix this.
In the animations tab, click refresh to apply the new frame count to the move.
https://i.imgur.com/eBbrXsw.png
In the animations click refresh, click apply to apply the new frame count to the move.
Note that clicking refresh resets the blockable area in the active frames tab when using custom hitboxes. Keep that in mind!
https://i.imgur.com/fTJ6Vt9.png

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