Topic: Destroy Opponent's Clothing/Armor after final round ko'ed from special

Hi,

I Just thought of this some time ago, is it possible to make the special finisher move cause the opponent to have their armor/clothes break, but only after the final KO?

For example: Player 1 (who already won round one) performs their special move on Player 2/CPU when their health is low, the opponent health depletes, and after the final hit from the special move the armor on the attacked opponent is completely destroyed at the end of the last round.

If possible, how would this be implemented in the source engine?

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Re: Destroy Opponent's Clothing/Armor after final round ko'ed from special

Your focus should be getting this to work offline first.
It can be tricky to get custom stuff to sync over the network.

You could use the OnHit event for this.
You will have to figure out the components you want to use to handle the armor destruction.

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Re: Destroy Opponent's Clothing/Armor after final round ko'ed from special

Update:

I might have figured something out. I'm running some test to see if I can adjust the finisher to switch the targeted opponent's prefab for a different one for the final round only.

I'll be back with another update soon.

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