Topic: The stun frames dont work properly

Move clip -> Active Frames -> Hits -> Hit Stun Options -> Hit Stun on Hit. I use frames. Animation duration is 50 frames and stun duration is 100 frames, but with this settings, I can't stun lock the opponent. And when you play the fight looks like in the fighter meme when 2 boxers constantly punch each other in the face and don't think about blocking.

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Re: The stun frames dont work properly

This might be happening because of air hits.
By default, UFE templates have the "Air Recovery Type" set to "Don't Recover". That means that if the character is launched into the air, no matter the stun value, they will stay "stunned" until they hit the ground. To change this, go to Global Editor -> Combo Options -> Air Combos -> Air Recovery Type and set it to "Can't move" (if you want the character to air recover before hitting the ground and not getting knocked out) or "Allow Moves" (same, except the character can also execute moves):
http://www.ufe3d.com/doku.php/global:combo

You can also override this option independently under the Move's active frames (Override options):
http://www.ufe3d.com/doku.php/move:activeframes

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