Topic: Problem Taunt

UFE STANDARD 2.5.3

Video https://youtu.be/_NoKfu3HJmU

I have a taunt that makes 3 different reactions based on where the opponent is.
the problem is that if it is executed too quickly the opponent's reaction that it should have while in the stand position is executed during the jump. how can it be fixed?

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Re: Problem Taunt

Hi!

Maybe it's me, but I'm a little confused because I see in your Move Editor a move called MAX_TAUNT_START. But in your debug info, the move that is being executed in the air is called MAX_TAUNT_R

Have you checked if in your move Max_Taunt_R has Players Conditions set up to be executed at the Stand in the Possible States option?

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3 (edited by 0massimo0 2023-10-21 10:48:44)

Re: Problem Taunt

yes I've checked several times, I've been stuck on this move for a week now
Only temporary solution I have found is to make the opponent jump when in a stand position

Dodo44 wrote:

Hi!

Maybe it's me, but I'm a little confused because I see in your Move Editor a move called MAX_TAUNT_START. But in your debug info, the move that is being executed in the air is called MAX_TAUNT_R

Have you checked if in your move Max_Taunt_R has Players Conditions set up to be executed at the Stand in the Possible States option?

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Re: Problem Taunt

Unfortunately, I am not a programmer

harlandpherox wrote:

I've had a similar issue before. You might want to put a check in your code to ensure the opponent is in the stand state before triggering their stand reaction. This way, it won't happen again during a jump.

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Re: Problem Taunt

Are you using opponent override to make this happen?

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Re: Problem Taunt

Yep
I opted for this solution. I make the opponent jump
video https://youtu.be/ZnAGvTTdLdc

FreedTerror wrote:

Are you using opponent override to make this happen?

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