1 (edited by Az 2023-10-20 09:44:41)

Topic: Counter Move and Gauge Gain on Hit

Hello, I’m trying to create a parry system similar to the one in DOA.

Basically, what I’m doing is creating moves that have an auto counter move (Chain Moves -> Link Conditions : Counter Moves) that will be triggered if the opponent’s move respects the conditions.

There seem to be no issues with this part, the move is parried, the damage caused by the opponent is nullified and the counter move is performed.

However, I have one issue, it’s with moves having gains of gauges on hit. Even if the move is parried and the damage nullified, it is not the same thing for gauges. The gauge gain on hit is not cancelled and it’s a problem.

I have no idea on how to nullify the gauge gain in case of a counter move, or if it is even possible.

Having distincts counter moves with each having a gauge cost equal to the opponent’s move gain, might be a solution, but it would require the creation of a lot of moves and it’s something I would like to avoid.

What can I do to solve this?

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Re: Counter Move and Gauge Gain on Hit

Do you have a video of this issue?
I can better assist you if I can see whats happening

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Re: Counter Move and Gauge Gain on Hit

FreedTerror wrote:

Do you have a video of this issue?
I can better assist you if I can see whats happening

https://streamable.com/j4ubuz

Here what's happening :

Player 1 performs Light Punch, the move description is on the left, we can see that on hit, the caster gains 20% of gauge and the opponent 10%.

Player 2 performs Parry Mid, a move that counter mid attacks (Move description on the right), Punch Light being a mid attack, it is countered.

As we can see, because the move is countered, Player 2 takes 0 damage, but we can also see that Player 1 gains 20% gauge and Player 2 gains 10%, exactly like if it was a normal hit.

The move being countered, and no damage being inflicted, I consider that there should be no gain of gauge, but as we can see, there is a gain and it's the issue.

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Re: Counter Move and Gauge Gain on Hit

I can see the hit effect so there is a hit involved here.
Try disabling the "Disable Hit Impact" option.
https://i.imgur.com/bmAm8Mq.png

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Re: Counter Move and Gauge Gain on Hit

The hit effect we can see comes from the linked move that is triggered on counter, I changed it to make it more clear.


https://streamable.com/yy2sb2

When "Disable Hit Impact" is disabled, it doesn't counter anymore.

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Re: Counter Move and Gauge Gain on Hit

I see the problem. I'll look into adding more options regarding how gauge gain happens when triggering counters or opponent override methods in the next UFE 2 update.

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