Topic: Counter Move and Gauge Gain on Hit
Hello, I’m trying to create a parry system similar to the one in DOA.
Basically, what I’m doing is creating moves that have an auto counter move (Chain Moves -> Link Conditions : Counter Moves) that will be triggered if the opponent’s move respects the conditions.
There seem to be no issues with this part, the move is parried, the damage caused by the opponent is nullified and the counter move is performed.
However, I have one issue, it’s with moves having gains of gauges on hit. Even if the move is parried and the damage nullified, it is not the same thing for gauges. The gauge gain on hit is not cancelled and it’s a problem.
I have no idea on how to nullify the gauge gain in case of a counter move, or if it is even possible.
Having distincts counter moves with each having a gauge cost equal to the opponent’s move gain, might be a solution, but it would require the creation of a lot of moves and it’s something I would like to avoid.
What can I do to solve this?