Topic: Keystrokes change the projectile
Now that I have a complete update to the source code version
(I decided to throw out the one I was working on and start over completely from scratch),
I am trying to put the script in.
I would like to experiment with the
"after the projectile is fired, the keystrokes change the trajectory of the projectile,"
but is something like the following code sufficient?↓
// ...Existing variable definitions...
// New variables for trajectory change control
private bool hasChangedDirection = false; // Indicates whether a trajectory change has already been made
public FPVector changeDirectionVector; // Direction for the trajectory change
// ...Existing method definitions...
void Awake() {
// Set the direction for trajectory change (e.g., 45 degrees upwards to the right)
changeDirectionVector = new FPVector(1, 1, 0).normalized;
}
public override void UFEFixedUpdate()
{
if (!this.isActiveAndEnabled || destroyMe)
{
return;
}
// Detects key input for changing trajectory (e.g., Space key)
if (!hasChangedDirection && Input.GetKeyDown(KeyCode.Space)) {
hasChangedDirection = true;
ChangeProjectileDirection();
}
// ...Contents of the existing UFEFixedUpdate method...
}
// Method to change the trajectory
private void ChangeProjectileDirection() {
movement = changeDirectionVector * data.speed; // Update the trajectory with the new direction and speed
}
// ...Remaining method definitions...