Topic: Networking

I saw networking on the future-features list. Have you given any thought to it's implementation? Will you code your own solution, or use Photon or unity's stuff?

I'm a newb at networking, but online play is a feature I want, so I'm curious as to the opinions on this forum as to ways to do it.

Share

Thumbs up Thumbs down

Re: Networking

I think online play is a feature everyone wants. However, it's not exactly the easiest thing in the world to code. It would be great if it had the option of a GGPO like system, but I doubt it. Unity isn't exactly the best at default network code.

I know mind said he has experience in networking so if he's talking about networking this soon I expect he has given it serious though.

Share

Thumbs up Thumbs down

Re: Networking

They could just integrate PhotonNetwork with it...

Share

Thumbs up Thumbs down

Re: Networking

Networking isn't the issue. Animation is the issue.

Share

Thumbs up Thumbs down