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Universal Fighting Engine Forum → General → waiting a lot on loading screen freezes
In global option there is preloading options.
You can reduce the preloading time or try turning some of the preloading options off.
http://www.ufe3d.com/doku.php/global:preload
A lot of objects can potentially be instantiated with preloading so that might cause a bottleneck of some kind.
In global option there is preloading options.
You can reduce the preloading time or try turning some of the preloading options off.
http://www.ufe3d.com/doku.php/global:preloadA lot of objects can potentially be instantiated with preloading so that might cause a bottleneck of some kind.
What do you suggest I do, if I remove the 3 ticks under preload options, what kind of problem will I have?
You may run into a small stutter when first creating objects in a match without preloading first.
It would be a lot of work to change UFE to a pooling system.
Instead of changing any UFE scripts, I create my pooling systems to work with UFE.
You could try a custom preloading script
You could create a script called preload, simply pool the objects you want then call unity's warm all shaders.
we could have a method in the script that first enables the gameobjects then calls warm all shaders then disables the gameobjects.
could you please shader sciprt? It would be much appericate for those who want to use hdrp
Universal Fighting Engine Forum → General → waiting a lot on loading screen freezes
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