Topic: Is there a way for a player to only get access to certain moves?

Is there a way to have a charter only access part of their moveset and determine this in engine like how older games used to make you choose a super?

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There are only a few ways I can think of doing it right now:
1. Make a unique character for each possible moveset.

2. Use gauge as a stand in. Changing it so gauge 10 for example, looks at the value not percentage and only does the move if they have exactly that amount. Then figure out some way to set the gauge when said move is selected.


Does anyone have any other ideas on how to implement this? Or is there any functionality I'm missing?

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