Topic: Mirror particles only

So, I have this "laser projectile" super I made. Couldn't make it as a projectile, so I just added the particle on the move itself and set the hitboxes according to that.

[media]https://www.youtube.com/watch?v=3-7M4MM5TbE[/media]

It works fine as long as you are facing to the right. If you are facing to the other way, the "projectile" will still go to the same way as when facing right. I can't mirror the models as it causes clipping. "Mirror particles" would be a neat tickbox.

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Re: Mirror particles only

Interesting. I think one of the biggest problems would be the fact that the hitbox is a single vector's radius (aka, a circle) so its hard to make it behave as a "beam". Then there is also the fact that a beam should be an increasing horizontal hurtbox rather then individual moving hurt boxes.
When I get to that point I'll definitely revisit this post to keep you updated.

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3 (edited by Miggoh 2014-03-26 17:02:09)

Re: Mirror particles only

The circle is actually not that big of a problem. Mainly because I have 18/7 Jump Force/length, so it's nearly impossible to get hit by it in the air when you are not supposed to. But yeah, it's a bit of a duct tape solution at the moment.

http://dl.dropboxusercontent.com/u/223629633/super.png

This is the main problem with this setup. The particle will always go to the right. New projectile type, that doesn't do anything to the particle system might work. Just applies movement speed on it (if the particle grows by itself, you could set the speed to 0).

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