Pages 1
Universal Fighting Engine Forum We are no longer using the forum to answer questions due to bot attacks. Please use our discord instead: https://discord.gg/hGMZhF7 |
You are not logged in. Please login or register.
Universal Fighting Engine Forum → UFE 1 Source (Deprecated) → Blockable area bugged?
If they are already in blockstun, then they can probably still block the move that has a block area of 0. If you want to make a move unblockable while opponent is in blockstun, then you'll need to code that in.
It's not too hard actually (create a bool "Hit.unblockable", and during the Hit checks under // Block, just check the !hit.unblockable), but keep in mind that you're potentially creating unintended behaviour (unblockable situations [block strings], which should always be avoided in games). Put the move on a timer, require meter or some other way to balance it and you should be fine.
If you are using a button to block (instead of back) there is in fact a bug with unblockables.
The fix is already scheduled to the next update: http://www.ufe3d.com/forum/viewtopic.php?pid=2022#p2022
As YumChaGames mentioned however, it's a rather simple fix. You might be able to do it yourself.
Yeah, Im using a button for block. That solution sounds good, Ill give it a go. Thanks guys
Universal Fighting Engine Forum → UFE 1 Source (Deprecated) → Blockable area bugged?
Powered by PunBB, supported by Informer Technologies, Inc.