Topic: Judo throws and glitchy character rotation
I have several throw animations and reactions that switch the players position, such as an over the shoulder judo type throw. The victim is thrown to the opposite side of the attacker with feet facing away. The orientation changes as soon as the anims are done and the victim rotates while laying down. The attacker also turns briefly to face away then registers the orientation change and faces back towards the victim. Any thoughts on how a throw that changes which side the players are on can go smoothly?
I'd like for:
-the victim to turn around when he gets up instead of while lying down, or even use a custom twisting get up animation.
-the attacker to not do a quick glitchy twitchy turnabout.
Chris