Topic: Issue with Mecanim Mirroring
Not sure if this is a bug with Unity or UFE.
I have a character set up with mecanim. This character has a sash tied around his waist so he has two pieces of the sash coming out of the knot. One going to his left, the other going to his right.
Specific animations for him use bones in these two areas for the animation. I've set up the mask of the animation in the Mecanim settings to enable these bones so they will animate. So in idle they're swinging like a pendulum: left to right to left, etc.
However, when the character is on the Player 2 side, it appears that the bones aren't properly mirrored, or it gets confused on what is the Left and Right sash bone.
For example, you have the left sash and the right sash bone. On Player 1's side, if the left sash bone is to animate then it animates as set, but on the Player 2's side, it is the right sash bone that animates instead of the left sash bone.
I can't tell if this is a UFE bug or a Unity bug where the mirroring basically isn't being properly set for Masked bones in a Mecanim rig.
Any help would be appreciated.