Topic: Hit Animations Glitch

Anyone with experience using the Fighter Pack Bundle from the Asset Store? I'm having a specific issue where the hit animations are not playing at all when I use the fighter pack attack animations, but when I use the default Joan attack animations, the hits work perfectly fine.

Here's a video showing the issue:

https://www.youtube.com/watch?v=G6Ws0gxhp9U

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Re: Hit Animations Glitch

In a fresh project, the only way I've been able to replicate that issue is if the attack being used has a "Hit Stun on Hit" value of 0 in the move editor.

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Re: Hit Animations Glitch

Twrmois wrote:

In a fresh project, the only way I've been able to replicate that issue is if the attack being used has a "Hit Stun on Hit" value of 0 in the move editor.

You're a GENIUS! That was the problem!! Got it working by increasing those values..Been struggling with this issue for weeks now and you helped me fix it in a couple of minutes. Thanks alot friend, I really appreciate it.

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Re: Hit Animations Glitch

Glad you were able to get it working smile

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Re: Hit Animations Glitch

Twrmois wrote:

Glad you were able to get it working smile

Although I'm still having issues getting the jump animations to sync correctly:

https://www.youtube.com/watch?v=GkqEEFk … e=youtu.be

Any tips on  how to correctly set them up?

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Re: Hit Animations Glitch

reverrb wrote:
Twrmois wrote:

Glad you were able to get it working smile

Although I'm still having issues getting the jump animations to sync correctly:

https://www.youtube.com/watch?v=GkqEEFk … e=youtu.be

Any tips on  how to correctly set them up?

I forget the exact setting but in your jump animation calls you need to tell it to Clamp or Wrap the animation when it ends. Basically you want to tell it to hold the last frame of animation once the animation is finished. Additionally it looks like you might have other issues there as your "landing" animation is playing in the air so either the landing animation is part of your jumping animation clip or your character is registering that they are landing before they actually are landing. In other words, the yellow positional "body" box on the character is touching the ground while the animation has them animated above the ground.

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Re: Hit Animations Glitch

MrPonton wrote:
reverrb wrote:
Twrmois wrote:

Glad you were able to get it working smile

Although I'm still having issues getting the jump animations to sync correctly:

https://www.youtube.com/watch?v=GkqEEFk … e=youtu.be

Any tips on  how to correctly set them up?

I forget the exact setting but in your jump animation calls you need to tell it to Clamp or Wrap the animation when it ends. Basically you want to tell it to hold the last frame of animation once the animation is finished. Additionally it looks like you might have other issues there as your "landing" animation is playing in the air so either the landing animation is part of your jumping animation clip or your character is registering that they are landing before they actually are landing. In other words, the yellow positional "body" box on the character is touching the ground while the animation has them animated above the ground.

Thanks, that has helped solve the issue for some of the animations (setting it to "clamp" instead of "clamp forever"). I'll see what to do to fix the remaining ones.

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