Topic: Animation To Play As Is
So when I make an animation, I do it manually and by hand in the timeline and have a very specific amount of frames. When I get the animation preview, it turns up with extra frames at speed 1. And in those extra frames, it moves my characters' body parts. I put it on fixed speed so that it will play as is, but I still end up with much more frames. How can I make this not happen (It is undesirable for a 2D game/object to have this behavior and messes with the hit boxes locations on the sprite) How exactly is the frame data calculated? What script can I find this information?