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Universal Fighting Engine Forum → General → KO reaction
Hello.
If you're searching for the end-of-round K.O.:
Have a look into "FluxCapacitor.cs"-script and search for "CheckEndRoundConditions". (UFE->Engine->Scripts->Network->Netcode...). I think, this is where the k.o. slowmotion is set.
If you're looking for the normal K.O.-animations:
Check "ControlsScript.cs" and search for "public void ApplyStun".
Universal Fighting Engine Forum → General → KO reaction
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