Topic: KO reaction

I can't seem to find which part of the code controls the hit reaction played on a ko. My characters just seem to drop to the ground on the last hit. Can anyone point to where in the code the reaction is chosen?

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2 (edited by shubi 2019-02-21 12:48:05)

Re: KO reaction

Hello.

If you're searching for the end-of-round K.O.:

Have a look into "FluxCapacitor.cs"-script and search for "CheckEndRoundConditions". (UFE->Engine->Scripts->Network->Netcode...). I think, this is where the k.o. slowmotion is set.



If you're looking for the normal K.O.-animations:

Check "ControlsScript.cs" and search for "public void ApplyStun".

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Re: KO reaction

Will do, thanks.

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