Topic: Problem with Stun Time
Whatever value I put in stun time, the character gets up immediately. I don't understand what the problem is.
I put a video to show the problem
https://youtu.be/LBwjXng9VNk
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Universal Fighting Engine Forum → General → Problem with Stun Time
Whatever value I put in stun time, the character gets up immediately. I don't understand what the problem is.
I put a video to show the problem
https://youtu.be/LBwjXng9VNk
Do you have any settings in the "Hit Stun Options" inside the active frames of the throw-move? You should leave it all unchecked and at "0", so the stun-settings in the override-settings will remain active.
We use the stun time settings in the "Opponent Override" options a lot and I can confirm, it works.
everything is unchecked and zeroed, the lion has a similar throw, in that case the stun time works.I don't understand why with the panther it doesn't work
UPDATE : I fixed, they are chain moves, because my throws are divided into parts
Do you have any settings in the "Hit Stun Options" inside the active frames of the throw-move? You should leave it all unchecked and at "0", so the stun-settings in the override-settings will remain active.
We use the stun time settings in the "Opponent Override" options a lot and I can confirm, it works.
Universal Fighting Engine Forum → General → Problem with Stun Time
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