Topic: Problem with Stun Time

Whatever value I put in stun time, the character gets up immediately. I don't understand what the problem is.
I put a video to show the problem
https://youtu.be/LBwjXng9VNk

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Re: Problem with Stun Time

Do you have any settings in the "Hit Stun Options"  inside the active frames of the throw-move? You should leave it all unchecked and at "0", so the stun-settings in the override-settings will remain active.

We use the stun time settings in the "Opponent Override" options a lot and I can confirm, it works.

3 (edited by 0massimo0 2019-09-16 12:32:07)

Re: Problem with Stun Time

everything is unchecked and zeroed, the lion has a similar throw, in that case the stun time works.I don't understand why with the panther it doesn't work
UPDATE : I fixed, they are chain moves, because my throws are divided into parts

shubi wrote:

Do you have any settings in the "Hit Stun Options"  inside the active frames of the throw-move? You should leave it all unchecked and at "0", so the stun-settings in the override-settings will remain active.

We use the stun time settings in the "Opponent Override" options a lot and I can confirm, it works.

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