Topic: Sync failed using Photon ....
I am developing an online game and I activated the network mode using Photon, I went to the test first in the demo and then in my game and found, in addition to a strange lag (Playing on a 35m internet, imagine on a mobile phone?). However the biggest problem is a very large loss of synchronization, the enemy player in my view is sometimes in one place, and in the opponent's view in another. Sometimes on my side I won, and on his side he won. In the end, is there a very large synchronization loss, is this a known issue or can I be doing something wrong?