Set rather or not a character will bounce off the ground (or wall) if enough force is applied.
Bounce Back Force: When bouncing off the ground, how much of the vertical force applied should the engine use to bounce back up? (None: Never ground bounce)
Bounce Effect: A prefab with particle effects that is fired when the character bounces of the ground.
Effect Duration: How long the bounce effect lasts.
Bounce Sound: Sound triggered when bounce is triggered.
Minimum Bounce Force: The minimum force required to create a bounce.
Maximum Bounces: The maximum bounces allowed before the character stops bouncing regardless of the force applied.
Stick to Character: If enabled, the bounce effect will follow the character.
Shake Camera On Bounce: Toggles if the camera should shake when a ground bounce is triggered.
Shake Density: How much “shake” is applied to the camera.
Bounce Back Force: When bouncing off the wall, how much of the horizontal force is applied back (None: Never wall bounce).
Bounce Effect: A prefab with particle effects that is fired when the character bounces of the wall.
Effect Duration: How long the bounce effect lasts.
Bounce Sound: Sound triggered when bounce is triggered.
Minimum Bounce Force: The minimum force required to create a bounce.
Maximum Bounces: The maximum bounces allowed before the character stops bouncing regardless of the force applied.
Stick to Character: If enabled, the bounce effect will follow the character.
Shake Camera On Bounce: Toggles if the camera should shake when a wall bounce is triggered.
Shake Density: How much “shake” is applied to the camera.
Code access:
UFE.config.bounceOptions
Code example:
void OnRoundBegins(int round){ if (round == 2) UFE.config.bounceOptions.minimumBounceForce = 20; }