Hit Effects Options

Define the effects and how each hit type behaves. These hit types can later on be used in your moves.

Hit Effect Group

Sort Layer on Hit (2D Only): If enabled, the sort layer will be set for the characters Sprite Renderer on Hit.


Code access:

UFE.config.hitOptions.weakHit

UFE.config.hitOptions.mediumHit

UFE.config.hitOptions.heavyHit

UFE.config.hitOptions.crumpleHit

UFE.config.hitOptions.blockHit

UFE.config.hitOptions.parryHit

UFE.config.hitOptions.customHit1

UFE.config.hitOptions.customHit2

UFE.config.hitOptions.customHit3

Code example:

void OnNewAlert(string alertMsg, CharacterInfo player){
	if (alertMsg == UFE.config.selectedLanguage.fight) {
		UFE.config.hitOptions.crumpleHit.shakeDensity = .1f;
	}
}

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