Re: Z - axis movement
That's strange, all applied forces work fine for me. X-axis is relative to the character, basically it refers to In front/Behind in the mod. Y is Up/Down, and Z is relative Left/Right
Could you post a video of what's happening so I can get a clearer idea?
The mod should take the relative positions into account, so a hit that is supposed to will always push a character away. There is an option in the active frames to set 'Don't Rotate' so the chars won't rotate if you hit them form the side or behind. Rotating on hit does affect the forces, so you might try switching that on and trying your move again.
I might look into coding it so that they don't rotate when until after the stun is finished, that should make the forces more predictable.