Character Rotation Options

Customize how characters handle rotation when switching sides during gameplay.


Right Side Mirror: Automatically mirrors characters animations when switching sides. (Default: Enabled)

Always Face Opponent: Ensures characters are always rotated to face their opponent. (Default: Enabled)

Rotate While Jumping: Characters rotate mid-air when switching sides. (Default: Disabled)

Allow Airborne Side Switch: Permits side switching while airborne. (Default: Disabled)

Rotate On Move Only: Characters will only rotate when performing movement. (Default: Disabled)

Fix Rotation When Stunned: Automatically fixes the character's rotation when stunned. (Default: Disabled)

Fix Rotation When Blocking: Ensures characters maintain proper rotation when blocking. (Default: Enabled)

Fix Rotation On Hit: Adjusts character rotation instantly upon being hit. (Default: Disabled)

Allow Corner Stealing: Allows a character to steal their opponent's corner position during side switching. (Default: Disabled)

Smooth Rotation: Enables smoother transitions when rotating. (Default: Enabled)

Mirror Blending (Mecanim Only): Defines the blending speed for mirrored animations when using Mecanim. (Default: 0.04)


Code access:

UFE.config.characterRotationOptions

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