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Animation Types

Unity currently ships with 2 types of animations, commonly known as Legacy and Mecanim. They both have ups and downs when it comes to use them on Unity in general, so here is a little Pros and Cons from both types and how they can affect your work with UFE.


Mecanim

Pros:

  • With the use of a global humanoid rig system, you can virtually have any animation on any humanoid model
  • Has an automated mirror system (better processor usage and no texture glitches when mirroring characters)
  • Lots of extra options when it comes to minimal adjustments such as small rotation errors and root position in the Animations tab

Cons:

  • Each animation has to be carefully adjusted in the Animations tab of the FBX file, as they can suffer rotation and position errors during conversion to Humanoid rather frequently

Legacy

Pros:

  • Easier to import to Unity
  • Better if you prefer having full control of your animation outside of Unity

Cons:

  • The mirror approach used by UFE is not the best suited for complex model characters. Some normal textures might suffer visual glitches when crossing sides
  • Because there are no tools to edit your animations you are highly dependable on its imported transform definitions
  • Does not interact with other humanoid rigs unless its the exact same bone structure

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animationtypes.txt · Last modified: 2016/09/19 16:29 by Mistermind