Set whether or not your game has counter hits and what happens when a character lands one.
Start Up Frames: If a hit counters an opponent's attack while it's in the start up frames, counter hit will trigger.
Active Frames: If a hit counters an opponent's attack while it's in the active up frames, counter hit will trigger.
Recovery Frames: If a hit counters an opponent's attack while it's in the recovery frames, counter hit will trigger.
Damage Increase (%): If a counter hit triggers, determine how much more damage this attack will do (0 = no increase)
Hit Stun Increase (%): If a counter hit triggers, determine how much more stun this attack will do (0 = no stun increment)
Code access:
UFE.config.counterHitOptions
Code example:
void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ UFE.config.counterHitOptions.damageIncrease = 50; }