Here you can open an existing global settings file or create a new one. For this introduction we will use the UFE_Config
file that comes with the project, which is targeted to the TrainingRoom scene example provided.
.\UFE\Demos\(Demo_Selected)\(Demo_Selected)_Config.asset
.\UFE\Engine\Scripts\Core\Definitions\GlobalInfo.cs
.\UFE\Engine\Plugins\UFE.dll\GlobalInfo
To create a new config file file for the Global Editor, in the project window click on Create → U.F.E. → Config File
.
In the global editor you can set all the general options your fighting game has. From how combos behave to hit effects, everything can be edited here.
Project Name: The name of your project. Changing this variable has no impact in the example provided.
Gameplay Type: Select a gameplay type.
Sub-content:
For more video tutorials visit UFE's official youtube channel.