Here you can open an existing global settings file or create a new one. For this introduction we will use the UFE_Config
file that comes with the project, which is targeted to the TrainingRoom scene example provided.
.\UFE\Demos\_2DFighter\Config_2D_Fighter.asset
.\UFE\Engine\Scripts\Core\Definitions\GlobalInfo.cs
.\UFE\Engine\Plugins\UFE.dll\GlobalInfo
To create a new config file file for the Global Editor, in the project window click on Create → U.F.E. → Config File
.
In the global editor you can set all the general options your fighting game has.
Gameplay Type: Select a gameplay type. Different selections shows different options in some of the editors (like Camera or Position Settings). Check the demos provided (/UFE/Demos/
) for examples on how UFE can be used.
Project Name: The name of your game or project.
Deployment: Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling.
Skip Loading Screen: Skips the loading screen for Versus or Training Mode.
Sub-content:
For more video tutorials visit UFE's official youtube channel.