(Deprecated after 1.6 update. See Global Options -> GUI Options)
Here you can set several in-game GUI options and freely use the information in your own GUI scripts. You can check out the example provided at .\UFE\Scripts\GUIScript.cs
(fully commented)
In-Game Message Font: Whenever the game has to announce something (first hit, round 1, combo) it will use this font.
Character Name Font: The font used in the character's name.
Menu Font (Big): Font used for menus.
Menu Font (Small): Font used for menus.
Round Won Marker: Image used for round win marker.
Gauge/Meter: If disabled the game will ignore any gauge/meter calls from the engine.
Life and Gauge Bar Options (Player 1/ Player 2)
Background Image: The background image of this bar.
Fill Image: The fill image of this bar.
Notes:
Code access:
UFE.config.guiOptions
Code example:
FontOptions fontOptions = UFE.GetFont(UFE.config.guiOptions.alertFont); GameObject guiTextGO = (GameObject)Instantiate(fontOptions.fontPrefab, Vector3.zero, Quaternion.identity); guiTextGO.guiText.text = "Hello World!";