Table of Contents

Global Editor

Here you can open an existing global settings file or create a new one. For this introduction we will use the UFE_Config file that comes with the project, which is targeted to the TrainingRoom scene example provided.

To create a new config file file for the Global Editor, in the project window click on Create → U.F.E. → Config File.


In the global editor you can set all the general options your fighting game has.

Gameplay Type: Select a gameplay type. Different selections shows different options in some of the editors (like Camera or Position Settings). Check the demos provided (/UFE/Demos/) for examples on how UFE can be used.

Project Name: The name of your game or project.

Deployment: Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling.

Skip Loading Screen: Skips the loading screen for Versus or Training Mode.

Sub-content:


Videos

For more video tutorials visit UFE's official youtube channel.

< Back to Universal Fighting Engine - Introduction