Create a quick particle effect for visual glare. This has no impact on game play.
Casting Frame: When during the move the particle should be cast.
Particle Effect: The Game Object Prefab containing the desired particle effect.
Sticky: If toggled on, the particle will follow the body part as it emits.
Destroy when move ends: Automatically destroys the particle when the move is completed.
Duration (seconds): How long this particle should last on screen.
Body Part: The body part relative to the character (defined in the hitbox setup) where this particle will appear.
Initial Rotation: The start rotation (relative to the body part) this particle will have when this move plays.
Off Set (relative): The position (relative to the body part) this particle will appear when this move plays.
Note: It's recommended that you set the particle effects set inside your FBX animation instead of using this tool, as it will give you more control.
Code example:
void OnHit(HitBox strokeHitBox, MoveInfo move, CharacterInfo hitter){ Debug.Log("Total effects:" + move.particleEffects.Length); }